FANDOM


Ammo types marked with a (*) have a Extension prerequisite

Ammo types marked with a (+) are only avaliable from Assignment reward


Medium 'Flechette' Bullet (+)Edit

Flech

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

The experimental 'Flechette' is actually a little arrow-shaped bullet. Its main purpose is to provide some additional optimal range so that in even battles the robots that use flechettes will have an advantage.

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.20Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 2 Pts
Kinetic Damage 14 Pts
Seismic Damage 14 Pts
Thermal Damage 14 Pts
Optimal Range Modifier 20%

Medium TFJ Bullet (+)Edit

TFJ

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

The TFJ or Tungsten-Ferrite Jacketed bullet is the new generation of composite, multi-damage projectiles.

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.20Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 4 Pts
Kinetic Damage 16 Pts
Seismic Damage 16 Pts
Thermal Damage 16 Pts
Optimal Range Modifier 0%

Medium Armor-Piercing Bullet (*)Edit

Pierce

This bullet damages the surface and deeper layers of the armor equally.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Advanced Kinematics 1
Weapon Usage Basic Kinematics 5
Weapon Usage General Firing 3
Charge Size Medium
Mass 1.00Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Kinetic Damage 22 Pts
Seismic Damage 22 Pts
Optimal Range Modifier 0%

Medium Chemoactive Bullet (*)Edit

ChemoA

This polynitrocol-based bullet has the largest overall damage, with a significant range penalty.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Advanced Kinematics 5
Weapon Usage Basic Kinematics 5
Weapon Usage General Firing 3
Charge Size Medium
Mass 0.20Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 16 Pts
Seismic Damage 16 Pts
Kinetic Damage 24 Pts
Optimal Range Modifier -50%

Medium Composite Bullet (*)Edit

Compos

The mixed bullet core provides an optimal combination of all damage types.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Advanced Kinematics 5
Weapon Usage Basic Kinematics 5
Weapon Usage General Firing 3
Charge Size Medium
Mass 0.20Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 6 Pts
Kinetic Damage 22 Pts
Seismic Damage 6 Pts
Thermal Damage 10 Pts
Optimal Range Modifier 0%

Medium Metal-Ceramic Bullet (*)Edit

Metal

The ceramic inlay protects the incendiary core to preserve its secondary thermal effect after the impact.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Advanced Kinematics 5
Weapon Usage Basic Kinematics 5
Weapon Usage General Firing 3
Charge Size Medium
Mass 0.20Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Kinetic Damage 20 Pts
Thermal Damage 12 Pts
Seismic Damage 12 Pts
Optimal Range Modifier 0%

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.