This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
Warheads in 'Smite' missiles give a fatal combo of the 4 damage types. Since it is not easy to obtain, use it wisely!
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
24 Pts
Kinetic Damage
24 Pts
Seismic Damage
63 Pts
Thermal Damage
24 Pts
Explosion Size
10m
Optimal Range
150m
Medium 'Smite' Ballistic Missile (+)[]
This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
Warheads in 'Smite' missiles give a fatal combo of the 4 damage types. Since it is not easy to obtain, use it wisely!
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
15 Pts
Kinetic Damage
15 Pts
Seismic Damage
40 Pts
Thermal Damage
15 Pts
Explosion Size
8m
Optimal Range
300m
Medium Heat-IX Compact Missile (+)[]
This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
The IX is a brand new generation of High Explosive Anti-Tank missiles. Use it to hit your enemies with maximum seismic effect.
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Seismic Damage
115 Pts
Explosion Size
10m
Optimal Range
115m
Medium Heat-IX Ballistic Missile (+)[]
This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
The IX is a brand new generation of High Explosive Anti-Tank missiles. Use it to hit your enemies with maximum seismic effect.
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Seismic Damage
70 Pts
Explosion Size
8m
Optimal Range
420m
Medium Armor-Piercing Compact Missile (*)[]
The missile's warhead damages both the surface and deeper layers of enemy armor.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
1
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Kinetic Damage
45 Pts
Seismic Damage
60 Pts
Explosion Size
10m
Optimal Range
150m
Medium Armor-Piercing Ballistic Missile (*)[]
The missile's warhead damages both the surface and deeper layers of enemy armor.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
2
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Kinetic Damage
30 Pts
Seismic Damage
40 Pts
Explosion Size
8m
Optimal Range
350m
Medium Chemoactive Compact Missile (*)[]
The aggressive reagents placed inside the warhead unleash their chemical damage after the initial impact shreds the armor surface.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
5
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
45 Pts
Seismic Damage
60 Pts
Explosion Size
10m
Optimal Range
150m
Medium Chemoactive Ballistic Missile (*)[]
The aggressive reagents placed inside the warhead unleash their chemical damage after the initial impact shreds the armor surface.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
5
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
30 Pts
Seismic Damage
40 Pts
Explosion Size
8m
Optimal Range
350m
Medium DoubleCore Compact Missile (*)[]
The initial impact on the armor surface induces a high temperature explosion, which ignites the phlobotil inside the missile core. This smouldering substance causes an additional thermal damage to the armor.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
1
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Seismic Damage
60 Pts
Thermal Damage
45 Pts
Explosion Size
10m
Optimal Range
150m
Medium DoubleCore Ballistic Missile (*)[]
The initial impact on the armor surface induces a high temperature explosion, which ignites the phlobotil inside the missile core. This smouldering substance causes an additional thermal damage to the armor.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
2
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Seismic Damage
40 Pts
Thermal Damage
30 Pts
Explosion Size
8m
Optimal Range
350m
Small Sonic Compact Missile (*)[]
The missile generates seismic waves in the armor's deeper layers after the explosion.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Ballistics
3
Weapon Usage
Advanced Ballistics
1
Weapon Usage
Missile Launch
3
Charge Size
Medium
Mass
0.40Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Seismic Damage
120 Pts
Explosion Size
8m
Optimal Range
150m
Small Sonic Ballistic Missile (*)[]
The missile generates seismic waves in the armor's deeper layers after the explosion.