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Ammo types marked with a (*) have a Extension prerequisite

Ammo types marked with a (+) are only avaliable from Assignment reward


Medium 'Smite' Compact Missile (+)[]

Smite

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

Warheads in 'Smite' missiles give a fatal combo of the 4 damage types. Since it is not easy to obtain, use it wisely!

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 24 Pts
Kinetic Damage 24 Pts
Seismic Damage 63 Pts
Thermal Damage 24 Pts
Explosion Size 10m
Optimal Range 150m

Medium 'Smite' Ballistic Missile (+)[]

SmiteB

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

Warheads in 'Smite' missiles give a fatal combo of the 4 damage types. Since it is not easy to obtain, use it wisely!

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 15 Pts
Kinetic Damage 15 Pts
Seismic Damage 40 Pts
Thermal Damage 15 Pts
Explosion Size 8m
Optimal Range 300m

Medium Heat-IX Compact Missile (+)[]

HeatIX

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

The IX is a brand new generation of High Explosive Anti-Tank missiles. Use it to hit your enemies with maximum seismic effect.

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 115 Pts
Explosion Size 10m
Optimal Range 115m

Medium Heat-IX Ballistic Missile (+)[]


HeatIXB

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

The IX is a brand new generation of High Explosive Anti-Tank missiles. Use it to hit your enemies with maximum seismic effect.

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 70 Pts
Explosion Size 8m
Optimal Range 420m

Medium Armor-Piercing Compact Missile (*)[]

ArmorPierc

The missile's warhead damages both the surface and deeper layers of enemy armor.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 1
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Kinetic Damage 45 Pts
Seismic Damage 60 Pts
Explosion Size 10m
Optimal Range 150m

Medium Armor-Piercing Ballistic Missile (*)[]


ArmoB

The missile's warhead damages both the surface and deeper layers of enemy armor.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 2
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Kinetic Damage 30 Pts
Seismic Damage 40 Pts
Explosion Size 8m
Optimal Range 350m

Medium Chemoactive Compact Missile (*)[]

ChemoM

The aggressive reagents placed inside the warhead unleash their chemical damage after the initial impact shreds the armor surface.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 5
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 45 Pts
Seismic Damage 60 Pts
Explosion Size 10m
Optimal Range 150m

Medium Chemoactive Ballistic Missile (*)[]


ChemB

The aggressive reagents placed inside the warhead unleash their chemical damage after the initial impact shreds the armor surface.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 5
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Chemical Damage 30 Pts
Seismic Damage 40 Pts
Explosion Size 8m
Optimal Range 350m

Medium DoubleCore Compact Missile (*)[]

Double

The initial impact on the armor surface induces a high temperature explosion, which ignites the phlobotil inside the missile core. This smouldering substance causes an additional thermal damage to the armor.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 1
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 60 Pts
Thermal Damage 45 Pts
Explosion Size 10m
Optimal Range 150m

Medium DoubleCore Ballistic Missile (*)[]

DoubB

The initial impact on the armor surface induces a high temperature explosion, which ignites the phlobotil inside the missile core. This smouldering substance causes an additional thermal damage to the armor.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 2
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 40 Pts
Thermal Damage 30 Pts
Explosion Size 8m
Optimal Range 350m

Small Sonic Compact Missile (*)[]

SonicM

The missile generates seismic waves in the armor's deeper layers after the explosion.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 1
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 120 Pts
Explosion Size 8m
Optimal Range 150m

Small Sonic Ballistic Missile (*)[]


SonicB

The missile generates seismic waves in the armor's deeper layers after the explosion.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Ballistics 3
Weapon Usage Advanced Ballistics 2
Weapon Usage Missile Launch 3
Charge Size Medium
Mass 0.40Kg
Manafacturing Unit Minimum 1000
Volume 1.00U
Seismic Damage 80 Pts
Explosion Size 7m
Optimal Range 350m
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