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Ammo types marked with a (*) have a Extension prerequisite

Ammo types marked with a (+) are only avaliable from Assignment reward


Small 'Crypto' Energy Cell (+)Edit

Crypto

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it. This krypton fluoride-based energy cell is an ultimate tool of laser marksmanship: a high level of thermal damage with a more advanced optimal range.

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 22 Pts
Optimal Range Modifier 20%

Small 'Volcano' Energy Cell (+)Edit

Volcano

This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.

The brand new Ultra The Volcano-type energy cell was designed to damage enemy armors solely with utmost heat..

Fitting Pre-Requisites

Catagory Extension Level
N/A N/A N/A
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 26 Pts
Optimal Range Modifier 0%


Small Chemoactive Energy Cell (*)Edit


Chemoo

This celltype rips the armor structure first, then damages the armor through a rapid chemical reaction.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Optics 1
Weapon Usage General Firing 1
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 14 Pts
Chemical Damage 8 Pts
Optimal Range Modifier 0%

Small Multi-Spectral Energy Cell (*)Edit


Multi

This energy cell disrupts the armor first, then shreds other hull layers using all damage types. The energy cells have a short focusing range through in exchange for their high power.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Optics 1
Weapon Usage General Firing 1
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 18 Pts
Chemical Damage 4 Pts
Seismic Damage 4 Pts
Kinetic Damage 4 Pts
Optimal Range Modifier -50%

Small Photokinetic Energy Cell (*)Edit

Photo

Based on a peculiar technology: the beam emitted by this cell accelerates solid particles on its way, causing a direct, kinetic damage aside from the thermal damage.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Optics 1
Weapon Usage General Firing 1
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 14 Pts
Kinetic Damage 8 Pts
Optimal Range Modifier 0%

Small Sonic Energy Cell (*)Edit


Sonic

Besides the well-known heating effect, these cells generate seismic waves, damaging the armor structure as well.

Fitting Pre-Requisites

Catagory Extension Level
Weapon Usage Basic Optics 1
Weapon Usage General Firing 1
Charge Size Small
Mass 0.10Kg
Manafacturing Unit Minimum 1000
Volume 0.50U
Thermal Damage 14 Pts
Seismic Damage 8 Pts
Optimal Range Modifier 0%

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