FANDOM


In Perpetuum, the character development does not depend on completed missions or killed enemies.

Extensions play a significant role in character development. Since an Agent character is a virtual form, personal development can only be possible through installed programs, or as they are officially called: extensions.

Every time you install a new extension, or upgrade an installed one, your remote-controlled avatar will be more professionalized in that activity. Learning a new ability is an instant act. You click on the install or upgrade button, you own the extension.

Installing the first level of each extension will cost you some money (to buy the software) and some extension points. Installing further levels will cost you only extension points.

Extension PointsEdit

Extension Points (EP) are automatically gained by each account at a rate of 1 per minute. This is regardless of whether you are on-line or not; you only need to be an active account.

These points are shared between all characters on the account. Therefore, most players do not train up more then one character per account. Each account owner can create up to 3 different characters, but the extension points stay common. If you spend 100 points out of 1000 on your first character, 900 points remain for all 3 characters to spend.

The cost, in extension points, of installing or upgrading extensions is determined by: 1. The level you wish to upgrade to 2. The complexity of the extension

Upgrading extensions costs more points for each level, with greatly increased points required for all levels past 5. The complexity level of extensions is the number noted in parentheses next to the extension name. The cost for all levels of the extension are multiplied by this number, so a complexity 9 extension will take 9 times as many eps to level as a complexity 1 extension. Currently, complexity 9 is the highest level of complexity.

It takes 13,500 eps to level a complexity 1 extension from 0 to the max level of 10. This is about 9 and a half days worth of eps. However, it only takes 900 eps to level the same extension to level 5.

The cost for leveling a complexity 1 extension is as follows:

  • level 1 - 60 eps
  • level 2 - 120 eps
  • level 3 - 180 eps
  • level 4 - 240 eps
  • level 5 - 300 eps
  • level 6 - 720 eps
  • level 7 - 1260 eps
  • level 8 - 1920 eps
  • level 9 - 2700 eps
  • level 10 - 6000 eps

As you can see, in addition to the spike in required eps at level 6, level 10 takes another step up, and is exceptionally expensive.

Extension downgradingEdit

After you have created your first character on your account, you will have 30 days to redesign your characters' extensions . Downgrading an extension means that both the money and the EP you have spent on the extension will be refunded. This process, however, has some limitations:

  • It’s not possible to downgrade below your initial extensions.
  • It’s not possible to downgrade an extension level which is a prerequisite for another extension that you have.
  • You can't downgrade an extension that has reached level 7, only below.
  • You can downgrade only 5 extension levels in 12 hours on your whole account. If you wait a while you will be able to downgrade again.

Extension Planning toolEdit

The Perpetuum Planner is a useful tool for planning extension development.

Extension CategoriesEdit

Corporation managementEdit

To start your very own business, you need to create a new corporation, employ other Agents, manage relations, financial issues, and so on. The head of a strong corporation needs to be an expert of these extensions.

Basic corporation management (2) Economics/Politics 20,000 NIC
Each level of this extension raises the maximum number of employable Agents in the corporation by an additional 5.

(Only CEOs can use this extension.)

Advanced corporation management (3) Economics/Politics 45,000 NIC
Each level of this extension raises the maximum number of employable Agents in the corporation by an additional 20.

(Only CEOs can use this extension.) Prereqs: Basic corporation management 5

Expert corporation management (4) Economics/Politics 80,000 NIC
Each level of this extension raises the maximum number of employable Agents in the corporation by an additional 100.

(Only CEOs can use this extension.) Prereqs: Basic corporation management 5, Advanced corporation management 5

ElectronicsEdit

Become the expert of electronic warfare modules or upgrade the CPU and other electronic devices on your robot.

Accelerated target locking (2) Tactics/R&D 20,000 NIC
Each level of this extension reduces the target locking time by an additional 5%.

Prereqs: Data processing 4

Complex jamming electronics (5) Mechatronics/R&D 125,000 NIC
Each level of this extension further raises the EW strength of ECMs and sensor suppressors by an additional 3%.

Prereqs: Data processing 3, Sensor connection 3, Jamming electronics 5

Data processing (1) Mechatronics/R&D 5,000 NIC
Each level of this extension raises the CPU performance of your robots by an additional 3%.
Demobilization (3) R&D/Mechatronics 45,000 NIC
Each level of this extension raises the efficiency of demobilizers by an additional 3%.

Prereqs: Data processing 3, Jamming electronics 3

Efficient ECM technology (5) Mechatronics/R&D 125,000 NIC
Each level of this extension reduces the accumulator usage of ECMs by an additional 3%.

Prereqs: Data processing 3, Jamming electronics 1

Interference modulation (7) R&D/Mechatronics 245,000 NIC
Each level of this extension raises the interference emitter strength modifier of interference modules by an additional 2%.

Prereqs: Data processing 3, Jamming electronics 4

Jamming electronics (3) Mechatronics/Tactics 45,000 NIC
Each level of this extension raises the EW strength of ECMs and sensor suppressors by an additional 3%.

Prereqs: Data processing 3

<BOOKMARK:Long_distance_electronic warfare> Long distance electronic warfare (1) Mechatronics/R&D 5,000 NIC
Each level of this extension raises the optimal range of electronic warfare modules by an additional 3%.

Prereqs: Data processing 3, Jamming electronics 4

Long range targeting (1) Mechatronics/Tactics 5,000 NIC
Each level of this extension raises the locking range of your robots' targeting computer by an additional 5%.

Prereqs: Data processing 4

Optimized electronic warfare (3) Mechatronics/R&D 45,000 NIC
Each level of this extension reduces the CPU usage of electronic warfare modules by an additional 3%.

Prereqs: Data processing 4

Optimized signal detection (4) R&D/Mechatronics 80,000 NIC
Each level of this extension reduces the CPU usage of signal detectors by an additional 3%.

Prereqs: Data processing 5, Signal detection 1

Optimized signal masking (4) R&D/Mechatronics 80,000 NIC
Each level of this extension reduces the CPU usage of signal maskers by an additional 3%.

Prereqs: Data processing 5, Signal masking 1

Remote sensor amplification (2) Mechatronics/R&D 20,000 NIC
Each level of this extension reduces the accumulator usage of remote sensor amplifiers by an additional 5%.

Prereqs: Data processing 3, Target analysis 2

Sensor connection (3) Mechatronics/R&D 45,000 NIC
Each level of this extension enhances the target locking time modifier of sensor amplifiers and remote sensor amplifiers by an additional 2%.

Prereqs: Data processing 5

Sensor suppressing (5) Mechatronics/R&D 125,000 NIC
Each level of this extension enhances the locking time modifier of sensor suppressors by an additional 3%.

Prereqs: Data processing 3, Jamming electronics 1

Signal detection (5) R&D/Mechatronics 125,000 NIC
Each level of this extension raises the signal detection modification of signal detectors by an additional 2%.

Prereqs: Data processing 5

Signal masking (5) R&D/Mechatronics 125,000 NIC
Each level of this extension raises the signal masking modification of signal maskers by an additional 2%.

Prereqs: Data processing 5

Targeting (5) Mechatronics/R&D 125,000 NIC
Each level of this extension raises your maximum number of locked targets by 1, up to your robots' maximum.

Prereqs: Data processing 1

EngineeringEdit

Install these extensions to use engineering modules, armor and shields more efficiently.

Accelerated armor repair (1) Mechatronics/R&D 5,000 NIC
Each level of this extension reduces the cycle time of armor repairers and remote armor repairers by an additional 5%.
Accelerated reloading (1) Heavy Industry/Mechatronics 5,000 NIC
Each level of this extension reduces the time needed for reloading ammo and charges by an additional 5%.
Accumulator expansion (5) R&D/Heavy Industry 125,000 NIC
Each level of this extension raises the maximum capacity of your robots' accumulator by an additional 3%.

Prereqs: Reactor expansion 5

Complex mechanics (2) R&D/Tactics 20,000 NIC
Each level of this extension raises your robots' hit points (HP) by an additional 5%.

Prereqs: Mechanics 4

Convergent electrostatics (7) Mechatronics/R&D 245,000 NIC
Each level of this extension reduces the electrostatic dispersion of Energy neutralizers and drainers by an additional 3%.

Prereqs: Reactor expansion 5, Accumulator expansion 5

Economical armor usage (1) R&D/Mechatronics 5,000 NIC
Each level of this extension reduces the reactor usage of armor plates, specialized armors, armor repairers, remote armor repairers and armor repairer tunings by an additional 3%.
Economical shield usage (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension reduces the reactor usage of shield generators by an additional 3%.
Economical weapon usage (6) Mechatronics/Tactics 180,000 NIC
Each level of this extension reduces the reactor usage of weapons by an additional 3%.

Prereqs: Optimized weapon usage 5

Efficient energy transfer (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension reduces the accumulator usage of energy transferers by an additional 5%.

Prereqs: Reactor expansion 2, Accumulator expansion 2

Energy management (5) R&D/Heavy Industry 125,000 NIC
Each level of this extension reduces the recharge time of the accumulator by an additional 3%.
Improved armor repair (6) Mechatronics/R&D 180,000 NIC
Each level of this extension raises the repaired amount (HP) of armor repairers and remote armor repairers by an additional 2%.

Prereqs: Accelerated armor repair 5

Improved energy drain (6) R&D/Mechatronics 180,000 NIC
Each level of this extension raises the amount of drained energy by energy drainers by an additional 2%.

Prereqs: Efficient energy transfer 5

Improved energy neutralization (7) R&D/Mechatronics 245,000 NIC
Each level of this extension raises the amount of neutralized energy by energy neutralizers by an additional 2%.

Prereqs: Efficient energy transfer 5

Improved shield technology (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension raises the shields' absorption ratio by an additional 3%.

Prereqs: Optimized shield usage 4

Long range engineering (7) Mechatronics/R&D 245,000 NIC
Each level of this extension raises the optimal range of engineering equipment by an additional 3%.
Mechanics (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises your robots' hit points (HP) by an additional 2%.
Optimized armor usage (1) R&D/Mechatronics 5,000 NIC
Each level of this extension reduces the CPU usage of armor plates, specialized armors, armor repairers, remote armor repairers and armor repairer tunings by an additional 3%.
Optimized engineering (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension reduces the CPU usage of engineering equipment by an additional 3%.
Optimized shield usage (2) R&D/Mechatronics 20,000 NIC
Each level of this extension reduces the CPU usage of shield generators by an additional 3%.
Optimized weapon usage (3) Tactics/R&D 45,000 NIC
Each level of this extension reduces the CPU usage of weapons by an additional 3%.
Reactor expansion (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the reactor performance of your robots by an additional 3%.
Remote armor repair (2) R&D/Mechatronics 20,000 NIC
Each level of this extension reduces the accumulator usage of remote armor repairers by an additional 3%.

Prereqs: Armor repair 4

Weapon usageEdit

Use your weapons more efficiently, enhance your turrets' - firearms, lasers, magnetic weapons and missile launchers - parameters (damage, rate of fire, range, etc.)!

Advanced ballistics (4) Tactics/Mechatronics 80,000 NIC
Each level of this extension raises the firepower of medium missile launchers by an additional 3%.

Prereqs: Missile launch 3, Basic ballistics 3

Advanced kinematics (3) Tactics/Mechatronics 45,000 NIC
Each level of this extension raises the firepower of medium firearms by an additional 3%.

Prereqs: General firing 3, Basic kinematics 5

Advanced magnetostatics (4) Tactics/Mechatronics 80,000 NIC
Each level of this extension raises the firepower of medium magnetic weapons by an additional 3%.

Prereqs: General firing 3, Basic magnetostatics 5

Advanced optics (4) Tactics/Mechatronics 80,000 NIC
Each level of this extension raises the firepower of medium lasers by an additional 3%.

Prereqs: General firing 3, Basic optics 5

Basic ballistics (3) Tactics/Mechatronics 45,000 NIC
Each level of this extension raises the firepower of light missile launchers by an additional 3%.

Prereqs: Missile launch 1

Basic kinematics (2) Tactics/Mechatronics 20,000 NIC
Each level of this extension raises the firepower of light firearms by an additional 3%.

Prereqs: General firing 1

Basic magnetostatics (3) Tactics/Mechatronics 45,000 NIC
Each level of this extension raises the firepower of light magnetic weapons by an additional 3%.

Prereqs: General firing 1

Basic optics (3) Tactics/Mechatronics 45,000 NIC
Each level of this extension raises the firepower of light lasers by an additional 3%.

Prereqs: General firing 1

Complex missile launch (3) Mechatronics/R&D 45,000 NIC
Each level of this extension reduces the cycle time of missile launchers by an additional 3%.

Prereqs: Missile launch 3

Critical hit (6) Tactics/Mechatronics 180,000 NIC
Each level of this extension raises the chance of causing a critical hit by an additional 1%.

Prereqs: Target analysis 5

General firing (1) Tactics/Mechatronics 5,000 NIC
Each level of this extension raises the rate of fire of all turrets by an additional 1%.
Improved falloff (4) Tactics/Mechatronics 80,000 NIC
Each level of this extension raises the maximum range of turrets' falloff by an additional 3%.
Missile guidance (6) Mechatronics/Tactics 180,000 NIC
Each level of this extension reduces the chance of missile guidance failure by an additional 1 percentage point.
Missile launch (1) Tactics/Mechatronics 5,000 NIC
Each level of this extension reduces the cycle time of missile launchers by an additional 1%.
Precision firing (3) Tactics/Mechatronics 45,000 NIC
Each level of this extension reduces the hit dispersion of all turrets by an additional 3%.

Prereqs: General firing 3

Propellant mixing (3) Tactics/Heavy Industry 45,000 NIC
Each level of this extension raises the range of missiles by 3%.

Prereqs: Missile launch 3

<BOOKMARK:Rapid-firing> Rapid-firing (3) Mechatronics/R&D 45,000 NIC
Each level of this extension raises the rate of fire of all turrets by an additional 3%.

Prereqs: General firing 3

Seismics (3) Tactics/Heavy Industry 45,000 NIC
Each level of this extension reduces the explosion size of missiles by an additional 3%, inflicting greater damage on a much smaller target area and further enhancing your missile damage.

Prereqs: Missile launch 3

Sharpshooting (3) Tactics/R&D 45,000 NIC
Each level of this extension raises the optimal range of all turrets by an additional 3%.

Prereqs: General firing 3

Target analysis (4) Tactics/Mechatronics 80,000 NIC
Each level of this extension raises the damage of all turrets and missiles by an additional 1%.

IndustryEdit

Nian industry includes the process of refinement, developments and manufacturing as well. For that reason, a stupendous range of extensions are available.

Advanced efficient mass production (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension raises the material efficiency of the Factory by an additional 2%.

Prereqs: Basic efficient mass production 5

Advanced efficient prototype production (6) R&D/Heavy Industry 180,000 NIC
Each level of this extension raises the material efficiency of the Prototype facility by an additional 2%.

Prereqs: Basic_efficient_prototype_production 5

Advanced extensive mass production (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension raises the maximum number of production lines in the Factory by an additional 1.

Prereqs: Basic extensive mass production 5

Advanced extensive reverse engineering (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension raises the maximum number of parallel processes in the Reverse engineering facility by an additional 1.

Prereqs: Basic extensive reverse engineering 5

Advanced factory calibration (7) R&D/Heavy Industry 245,000 NIC
Each level of this extension raises the time efficiency of the Factory by an additional 1%.

Prereqs: Basic factory calibration 5

Advanced intensive prototype production (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension reduces the time of prototype creation by an additional 2%.

Prereqs: Basic intensive prototype production 5

Advanced intensive reverse engineering (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension reduces the time of reverse engineering processes by an additional 2%.

Prereqs: Basic intensive reverse engineering 5

Basic efficient mass production (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the material efficiency of the Factory by an additional 2%.
Basic efficient prototype production (5) R&D/Heavy Industry 125,000 NIC
Each level of this extension raises the material efficiency of the Prototype facility by an additional 2%.
Basic extensive mass production (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the maximum number of production lines in the Factory by an additional 1.
Basic extensive prototype production (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the maximum number of parallel prototype creation processes by an additional 1.
Basic extensive reverse engineering (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the maximum number of parallel processes in the Reverse engineering facility by an additional 1.
Basic factory calibration (5) R&D/Heavy Industry 125,000 NIC
Each level of this extension raises the time efficiency of the Factory by an additional 1%.
Basic intensive prototype production (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension reduces the time of prototype creation by an additional 2%.
Basic intensive reverse engineering (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension reduces the time of reverse engineering processes by an additional 5%.
Basic repair technologies (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the wage of the Repair shop by an additional 3%.
Calibration template extraction efficiency (2) R&D/Heavy Industry 20,000 NIC
Each level of this extension reduces the penalty of the CT extraction by an additional 10%.
Expert efficient mass production (5) R&D/Heavy Industry 125,000 NIC
Each level of this extension raises the material efficiency of the Factory by an additional 2%.

Prereqs: Advanced efficient mass production 5

Expert efficient prototype production (7) R&D/Heavy Industry 245,000 NIC
Each level of this extension raises the material efficiency of the Prototype facility by an additional 2%.

Prereqs: Advanced efficient prototype production 5

Expert extensive mass production (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension raises the maximum number of production lines in the Factory by an additional 1.

Prereqs: Advanced extensive mass production 5

Expert extensive reverse engineering (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension raises the maximum number of parallel processes in the Reverse engineering facility by an additional 1.

Prereqs: Advanced extensive reverse engineering 5

Expert factory calibration (9) R&D/Heavy Industry 405,000 NIC
Each level of this extension raises the time efficiency of the Factory by an additional 1%.

Prereqs: Advanced factory calibration 5

Expert intensive prototype production (9) Heavy Industry/R&D 405,000 NIC
Each level of this extension reduces the time of prototype creation by an additional 2%.

Prereqs: Advanced intensive prototype production 5

Expert intensive reverse engineering (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension reduces the time of reverse engineering processes by an additional 2%.

Prereqs: Advanced intensive reverse engineering 5

<BOOKMARK:High-grade_recycling> High-grade recycling (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension raises the extraction rate of high-end commodities (alligior, espitium, briochit) during item recycling by an additional 1%.
Intensive mass production (8) Heavy Industry/R&D 320,000 NIC
Each level of this extension raises the maximum number of manufacturable items in one cycle in the Factory by an additional 1.
Programmed mass production (7) R&D/Heavy Industry 245,000 NIC
Each level of this extension raises the number of maximum programmed manufacturing cycles in the Factory by an additional 1.
Recycling (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the material efficiency of the Recycling Plant by an additional 3%.
Refining (3) Heavy Industry/Economics 45,000 NIC
Each level of this extension raises the material efficiency of the Refinery by an additional 3%.
Research (1) R&D/Heavy Industry 5,000 NIC
Each level of this extension raises the efficiency of kernel research by an additional 1%.

NEXUS managementEdit

By equipping the so-called NEXUS modules, Agents will gain greater benefits when working together in a squad. Such extensions improve the effect of these NEXUS modules.

Advanced squad management (5) Politics/Tactics 125,000 NIC
Each level of this extension raises the effect range of all your NEXUS modules by an additional 20%.

Prereqs: Basic squad management 5

Basic squad management (2) Politics/Economics 2,000 NIC
Each level of this extension raises the effect range of your NEXUS modules by an additional 10%.
<BOOKMARK:NEXUS_-_Accelerated_target_locking> NEXUS - Accelerated target locking (6) Politics/Heavy Industry 180,000 NIC
Each level of this extension raises the efficiency of Lock booster NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Sensor connection 3

<BOOKMARK:NEXUS_-_Accumulator_recharge> NEXUS - Accumulator recharge (5) Politics/Mechatronics 125,000 NIC
Each level of this extension raises the efficiency of Recharger NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Energy management 3

<BOOKMARK:NEXUS_-_Armor_repair> NEXUS - Armor repair (8) Politics/R&D 320,000 NIC
Each level of this extension raises the efficiency of Repairer NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, NEXUS - Defense 3

<BOOKMARK:NEXUS_-_Assault> NEXUS - Assault (7) Politics/Tactics 245,000 NIC
Each level of this extension raises the efficiency of Assault NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Complex missile launch 3, Rapid-firing 3

<BOOKMARK:NEXUS_-_Critical_hit> NEXUS - Critical hit (9) Politics/Tactics 405,000 NIC
Each level of this extension adds additional 0.5% points to the Critical hit NEXUS module's critical hit value.

Prereqs: Basic squad management 1, Critical hit 3, NEXUS - Assault 3

<BOOKMARK:NEXUS_-_Defense> NEXUS - Defense (5) Politics/Heavy Industry 125,000 NIC
Each level of this extension raises the efficiency of Armor NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Complex mechanics 3

<BOOKMARK:NEXUS_-_Electronic_warfare> NEXUS - Electronic warfare (8) Politics/Mechatronics 320,000 NIC
Each level of this extension raises the efficiency of EW NEXUS modules by an additional 2%.

Prereqs: Basic squad management 4

<BOOKMARK:NEXUS_-_Fast_extraction> NEXUS - Fast extraction (5) Politics/R&D 125,000 NIC
Each level of this extension raises the efficiency of Fast extractor NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, NEXUS - Industrial 3

<BOOKMARK:NEXUS_-_Hit_evasion> NEXUS - Hit evasion (7) Politics/Tactics 245,000 NIC
Each level of this extension improves the target size reduction modifier of Evasive NEXUS modules by 0.03 meters.

Prereqs: Basic squad management 1, Navigation 3

<BOOKMARK:NEXUS_-_Improved_shield_technology> NEXUS - Improved shield technology (5) Politics/Heavy Industry 125,000 NIC
Each level of this extension raises the efficiency of Shield NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Optimized shield usage 3

<BOOKMARK:NEXUS_-_Industrial> NEXUS - Industrial (5) Politics/Heavy Industry 125,000 NIC
Each level of this extension raises the efficiency of Industrial NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Efficient mining 3, Efficient harvesting 3

<BOOKMARK:NEXUS_-_Long_range_targeting> NEXUS - Long range targeting (6) Politics/Mechatronics 180,000 NIC
Each level of this extension raises the efficiency of Farlock NEXUS modules by an additional 1%.

Prereqs: Basic squad management 1, Long range targeting 3

<BOOKMARK:NEXUS_-_Navigation> NEXUS - Navigation (9) Politics/Tactics 405,000 NIC
Each level of this extension raises the efficiency of Velocity NEXUS modules by an additional 0.5%.

Prereqs: Basic squad management 1, Navigation 5

RelationsEdit

In Perpetuum, the primary source of income is completing assignments. Every successfully completed assignment will provide you with some money, the amount of which can be raised by upgrading these extensions.

Basic parallel assignments (3) Economics/Politics 45,000 NIC
Each level of this extension allows you to accept 1 more mission in parallel.
Diplomacy (4) Economics/Politics 80,000 NIC
Each level of this extension raises the proportion of relation improvement towards the contractor corporation by an additional 5% by each successfully completed assignment, and the relation will decline by 5% slower if you do harm to the corporation.
Headhunter bonus (4) Politics/Economics 80,000 NIC
Each level of this extension raises the amount of money earned with completed missions by an additional 3%.

Prereqs: Diplomacy 4

Industrial specialization (5) Economics/Heavy Industry 125,000 NIC
Each level of this extension raises the amount of reward money and relation increase for successfully completed industry assignments by an additional 2%. Also, the extension will reduce the rate of relation decline towards any corporation by the same ratio per level.

Prereqs: Diplomacy 3

Logistics specialization (5) Politics/Mechatronics 125,000 NIC
Each level of this extension raises the amount of reward money and relation increase for successfully completed logistics assignments by an additional 2%. Also, the extension will reduce the rate of relation decline towards any corporation by the same ratio per level.

Prereqs: Diplomacy 5

Tactics specialization (5) Politics/Tactics 125,000 NIC
Each level of this extension raises the amount of reward money and relation increase for successfully completed combat assignments by an additional 2%. Also, the extension will reduce the rate of relation decline towards any corporation by the same ratio per level.

Prereqs: Diplomacy 4

Robot controlEdit

Nian robotics slightly differ from Terran military vehicles, Agents need extra knowledge to drive them well.

Advanced robotics (7) Tactics/R&D 245,000 NIC
1st level enables controlling of mechs4th level enables controlling of heavy mechsIn addition, each level of the extension multiplies the bonuses of mechs and heavy mechs by the number of the level {C}Prereqs: Basic robotics 4
Basic robotics (5) Tactics/R&D 125,000 NIC
1st level enables controlling of light robots4th level enables controlling of assault robotsIn addition, each level of the extension multiplies the bonuses of light and assault robots' by the number of the level.
Industrial robot control (9) Heavy Industry/Mechatronics 405,000 NIC
Each level of this extension reduces the CPU usage of miner and harvester modules by 1%. This extension also enables controlling of robots designed by the Nian Industrial Trust.1st level - light robots4th level - assault robots5th level - mechs8th level - heavy mechs
Navigation (1) Tactics/R&D 5,000 NIC
Each level of this extension raises the top speed of your robots by an additional 3%.
Nuimqol robot control (9) Tactics/Mechatronics 405,000 NIC
Each level of this extension reduces the cycle time of magnetic weapons by 1%. This extension also enables controlling of robots designed by the Nuimqol Union.1st level - light robots specialized in weapons3rd level - light robots specialized in EW4th level - assault robots5th level - mechs specialized in weapons7th level - mechs specialized in EW8th level - heavy mechs
Pelistal robot control (9) Tactics/Mechatronics 405,000 NIC
Each level of this extension reduces the cycle time of missile launchers by 1%. This extension also enables controlling of robots designed by the Pelistal Empire.1st level - light robots specialized in weapons3rd level - light robots specialized in EW4th level - assault robots5th level - mechs specialized in weapons7th level - mechs specialized in EW8th level - heavy mechs
<BOOKMARK:Spec._ops._robot_control> Spec. ops. robot control (8) Mechatronics/Tactics 320,000 NIC
Each level of this extension raises the accumulator's capacity by 1%. This extension also enables controlling of robots specialized in electronic warfare.1st level - light robots4th level - assault robots5th level - mechs8th level - heavy mechs
Thelodica robot control (9) Tactics/Mechatronics 405,000 NIC
Each level of this extension reduces the cycle time of lasers by 1%. This extension also enables controlling of robots designed by the Thelodica Clan.1st level - light robots specialized in weapons3rd level - light robots specialized in EW4th level - assault robots5th level - mechs specialized in weapons7th level - mechs specialized in EW8th level - heavy mechs

FinancesEdit

By becoming an expert of Nian commerce, you can reduce the amount of taxes and fares of market usage, and you can post more buy and sell orders parallelly.

Accounting (1) Economics/Heavy Industry 5,000 NIC
Each level of this extension reduces the transaction fee when using the market by an additional 5%.
Advanced marketing (3) Economics/Heavy Industry 45,000 NIC
Each level of this extension raises the maximum number of postable sell orders on the market by an additional 5.

Prereqs: Basic marketing 4

Advanced purchasing (3) Economics/Heavy Industry 45,000 NIC
Each level of this extension raises the maximum number of postable buy orders on the market by an additional 5.

Prereqs: Basic purchasing 4

Basic marketing (1) Economics/Heavy Industry 5,000 NIC
Each level of this extension raises the maximum number of postable sell orders on the market by an additional 1.
Basic purchasing (1) Economics/Heavy Industry 5,000 NIC
Each level of this extension raises the maximum number of postable buy orders on the market by an additional 1.
Expanded insurance quota (1) Economics/Politics 5,000 NIC
Each level of this extension raises the maximum number of insurable robots by an additional 1.
Expert marketing (5) Economics/Heavy Industry 125,000 NIC
Each level of this extension raises the maximum number of postable sell orders on the market by an additional 10.

Prereqs: Basic marketing 4, Advanced marketing 4

Expert purchasing (5) Economics/Heavy Industry 125,000 NIC
Each level of this extension raises the maximum number of postable buy orders on the market by an additional 10.

Prereqs: Basic purchasing 4, Advanced purchasing 4

<BOOKMARK:Long-term_insurance> Long-term insurance (4) Economics/Politics 80,000 NIC
Each level of this extension raises the insurance period by an additional 3 day(s).
Tax reduction (1) Heavy Industry/Economics 5,000 NIC
Each level of this extension reduces the value added tax when selling an item on [the market by an additional 1 percentage point.

Material extractionEdit

The basis of Nian industry, starting from geology, plant harvesting and the exploitation of different raw materials.

Advanced geology (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension raises the scanned area of tile-based geoscanner charges by an additional 5%.

Prereqs: Basic geology 4

Advanced intensive harvesting (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension reduces the cycle time of harvesters by an additional 3%.

Prereqs: Basic intensive harvesting

Advanced intensive mining (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension reduces the cycle time of miner modules by an additional 2%.

Prereqs: Basic intensive mining 4

Artifact scanning (3) R&D/Mechatronics 45,000 NIC
Each level of this extension raises the scanning range of artifact scan charges by an additional 3%.

Prereqs: Basic geochemistry 4

Basic geochemistry (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the accuracy of area-based, tile-based, and artifact scanning charges by an additional 4.5%.

Prereqs: Data processing 2

Basic geology (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the scanned area of tile-based geoscanner charges by an additional 5%.
Basic intensive harvesting (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension reduces the cycle time of harvesters by an additional 2%.
Basic intensive mining (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension reduces the cycle time of miner modules by an additional 1%.
Economic industrial engineering (1) Heavy Industry/R&D 5,000 NIC
Each level of this extension reduces the reactor usage of miner and harvester modules by an additional 3%.

Prereqs: Reactor expansion 4

Efficient harvesting (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension reduces the accumulator usage of harvesters by an additional 5%.
Efficient mining (4) Heavy Industry/R&D 80,000 NIC
Each level of this extension reduces the accumulator usage of miner modules by an additional 5%.
Expert intensive mining (5) Heavy Industry/R&D 125,000 NIC
Each level of this extension reduces the cycle time of miner modules by an additional 2%.

Prereqs: Advanced intensive mining 5

Extensive HDT exploitation (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited HDT in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive agriculture (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the amount of all harvested domesticated plants in each cycle by an additional 2% per cycle.
Extensive epriton mining (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited epriton in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive helioptris harvesting (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension raises the amount of harvested helioptris in each cycle by an additional 3% per cycle.Prereqs: Extensive agriculture 5
Extensive imentium mining (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited imentium in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive liquizit mining (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited liquizit in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive mining (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the amount of all exploited raw material in each cycle by an additional 1% per cycle.
Extensive noralgis harvesting (3) Heavy Industry/R&D 45,000 NIC
Each level of this extension raises the amount of harvested noralgis by an additional 3% per cycle.Prereqs: Extensive agriculture 5
Extensive stermonit mining (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited stermonit in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive titan mining (5) Heavy Industry/Mechatronics 125,000 NIC
Each level of this extension raises the amount of exploited titan ore in each cycle by an additional 3% per cycle.Prereqs: Extensive mining 5
Extensive triandlus harvesting (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension raises the amount of harvested triandlus in each cycle by an additional 3% per cycle.Prereqs: Extensive agriculture 5
Intensive HDT exploitation (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of HDT exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Intensive epriton mining (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of epriton exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Intensive imentium mining (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of imentium exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Intensive liquizit mining (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of liquizit exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Intensive stermonit mining (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of stermonit exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Intensive titan mining (3) Heavy Industry/Mechatronics 45,000 NIC
Each level of this extension reduces the cycle time of titan ore exploitation by an additional 1%.Prereqs: Basic intensive mining 5
Optimized industrial engineering (3) R&D/Heavy Industry 45,000 NIC
Each level of this extension reduces the CPU usage of miner and harvester modules by an additional 3%.

Prereqs: Data processing 4

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.